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Likable vs Compelling: Your Hero Does Not Need to Be Nice

By Bhavik Sarkhedi6 min read15 July 2026

The old note said make the protagonist likable. That note is dead. What holds an audience is not approval. It is understanding, and they are not the same thing.

Somewhere along the way, a bad note got carved into stone: the protagonist must be likable. Make them warm, make them kind, give them a dog, and the audience will follow. It sounds sensible. It is also wrong, and it has produced a generation of forgettable, focus-grouped heroes so smooth they slide right off the mind. The truth is simpler and harder. Audiences do not need to like your character. They need to understand them. Those are two entirely different jobs.

I learned this the long way, writing books before scripts. My most memorable characters were rarely my nicest ones. The ones readers wrote to me about were the difficult ones, the ones who did something small and shameful that the reader recognised in themselves. Nice is pleasant. Recognisable is unforgettable.

Likable is comfort. Compelling is a hook.

A likable character asks nothing of you. You approve, you relax, you drift. A compelling character grabs your collar. You cannot look away because you do not yet know what they will do, and part of you is afraid you already know. Think of Arthur Fleck in Joker. He is not likable. By the end he is frightening. But the film makes you sit so completely inside his loneliness and humiliation that you understand, with a chill, how a broken man arrives at a terrible place. You are not rooting for him. You are unable to leave.

That grip is worth more than a hundred moments of charm. Charm buys a smile. Comprehension buys attention, and attention is the only currency a film has.

What actually holds us is understanding, not approval

Here is the swap that changes everything. Stop trying to make the audience approve of your character and start making them understand. Amy Dunne in Gone Girl is monstrous. She is also, for long stretches, the most magnetic person on screen, because the writing hands us the airtight, terrifying logic of how she sees the world. We would never invite her to dinner. We cannot stop watching her think. Understanding is the thing. Approval is a bonus you do not need.

We are all in the gutter, but some of us are looking at the stars.Oscar Wilde

Wilde was writing about people, not screenplays, but the line does the job. Every compelling character has both the gutter and the stars in them at once, and the writing refuses to resolve the contradiction. Daniel Plainview in There Will Be Blood is greed given a human face, and yet you feel the exhausted, poisoned loneliness under the greed. He is repellent and he is comprehensible, and that pairing is exactly what keeps a stranger pinned to their seat for two and a half hours.

How the craft world caught up

The good news is that the old note has quietly died in the places that teach this. No Film School reframes the whole goal around empathy rather than likability, the difference between rooting for someone and being able to feel with them. And ScreenCraft keeps returning to the same distinction in its character work: the reader does not have to endorse the choice, only believe the person could make it. That believing is the entire craft.

Which is why the deepest version of this note is not really about likability at all. It is about empathy, the one skill that cannot be faked. You can only make an audience understand a character you have understood yourself, all the way down, including the parts that scare you. The nice-hero rule was a shortcut for writers who did not want to do that work. The compelling character is what you get when you do.

Likable buys a smile. Understood buys the whole two hours, and the drive home after.

So what do you do at the desk

Drop the question "will they like this person" and replace it with "will they understand why this person did that." Then chase the second one relentlessly. A few things that help without turning your antihero into a saint:

Do not sand your characters down to be pleasant. Pleasant is the enemy of memorable. The heroes we carry for years are almost never the nicest people in the film. They are the ones we understood so completely that we saw a piece of ourselves and could not put it back down. That is the real target. If you want to push it all the way, the same logic explains why the best antagonists work, which I get into in writing the antagonist who thinks he is the hero, and it sits underneath every serious question about what a film is actually saying.

#screenwriting #character #empathy #antihero
Wr. Sarkhedi
Screenwriter · Ahmedabad

Bhavik Sarkhedi wrote 21 books and 2,000+ articles before he wrote for the screen. Six registered screenplays, one produced short. He writes here about the craft, the philosophy, and the stubborn human part of the work that machines keep failing to copy. Write to him.